The Loom
Personal project
Year
2026
For the past two years, I've been deep in R&D exploring how AI can fit into the animation pipeline, not as a replacement for artistry, but as a rendering engine. My goal is a workflow where the artist keeps full creative control: blocking out characters, environments, and motion in 3D, then using generative AI tools to handle the rendering and the tedious, time-consuming stages of production. I'm discovering new ways to bridge traditional 3D workflows with Gen AI, building a pipeline where imagination leads and AI does the heavy lifting.
Shot Breakdowns
Breakdown 1 → "The Walkway" (environment build)
Comped together in after effects and then added some post effects to make it look realistic and belivable
Generated using Kling 3.0 with first frame reference
BG plate with nano banana pro and kling 3.0
Breakdown 2 → "The Scavenger" (green screen character comp)
Comped together in after effects and then added some post effects to make it look realistic and belivable
Generated using Kling 3.0 with first frame reference
BG plate with nano banana pro




Character costume variations
using nano banana
Used nano banana pro to generate multiple variations for the characters and then used Hunyaun to turn them into 3d mesh to use it as a background charcter with mixamo animations
Breakdowns
Comped together in after effects and then added some post effects to make it look realistic and belivable
Generated using Kling 3.0 with first frame reference
BG plate with nano banana pro and kling 3.0
Breakdowns
Comped together in after effects and then added some post effects to make it look realistic and belivable
Generated using Kling 3.0 with first frame reference
BG plate with nano banana pro and kling 3.0





















Character exploration
Used nano banana pro to generate multiple variations for the characters and then used Hunyaun to turn them into 3d mesh to use it as a background charcter with mixamo animations















Environment exploration
Used nano banana pro to generate multiple variations for the characters and then used Hunyaun to turn them into 3d mesh to use it as a background charcter with mixamo animations






Vehicles/Props exploration
Used nano banana pro to generate multiple variations for the characters and then used Hunyaun to turn them into 3d mesh to use it as a background charcter with mixamo animations














Stills
Used nano banana pro to generate multiple variations for the characters and then used Hunyaun to turn them into 3d mesh to use it as a background charcter with mixamo animations