The Loom

Personal project

Year

2026

For the past two years, I've been deep in R&D exploring how AI can fit into the animation pipeline, not as a replacement for artistry, but as a rendering engine. My goal is a workflow where the artist keeps full creative control: blocking out characters, environments, and motion in 3D, then using generative AI tools to handle the rendering and the tedious, time-consuming stages of production. I'm discovering new ways to bridge traditional 3D workflows with Gen AI, building a pipeline where imagination leads and AI does the heavy lifting.

Shot Breakdowns

Breakdown 1 → "The Walkway" (environment build)

  1. Comped together in after effects and then added some post effects to make it look realistic and belivable

  1. Generated using Kling 3.0 with first frame reference

  1. BG plate with nano banana pro and kling 3.0

Breakdown 2 → "The Scavenger" (green screen character comp)

  1. Comped together in after effects and then added some post effects to make it look realistic and belivable

  1. Generated using Kling 3.0 with first frame reference

  1. BG plate with nano banana pro

Character costume variations
using nano banana

Used nano banana pro to generate multiple variations for the characters and then used Hunyaun to turn them into 3d mesh to use it as a background charcter with mixamo animations

Breakdowns

  1. Comped together in after effects and then added some post effects to make it look realistic and belivable

  1. Generated using Kling 3.0 with first frame reference

  1. BG plate with nano banana pro and kling 3.0

Breakdowns

  1. Comped together in after effects and then added some post effects to make it look realistic and belivable

  1. Generated using Kling 3.0 with first frame reference

  1. BG plate with nano banana pro and kling 3.0

Character exploration

Used nano banana pro to generate multiple variations for the characters and then used Hunyaun to turn them into 3d mesh to use it as a background charcter with mixamo animations

Environment exploration

Used nano banana pro to generate multiple variations for the characters and then used Hunyaun to turn them into 3d mesh to use it as a background charcter with mixamo animations

Vehicles/Props exploration

Used nano banana pro to generate multiple variations for the characters and then used Hunyaun to turn them into 3d mesh to use it as a background charcter with mixamo animations

Stills

Used nano banana pro to generate multiple variations for the characters and then used Hunyaun to turn them into 3d mesh to use it as a background charcter with mixamo animations

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